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New Practices in Flexible L...
Virtual Worlds - Real Learn...
Virtual Worlds - Real Learning!
About the project
Imagine being able to engage and enrich education and training programs by putting the learner right in the midst of their
learning environment.
Through the use of technology, it is now possible to create virtual worlds which can replicate anything from a mechanic's
garage to the inside of a mine. Taking the next step from games based role-play learning, virtual worlds allow learners to
be immersed in the learning situation. They are able to experiment and explore activities, interact with others and then review
what they have been doing.
Virtual worlds not only cater for individual training needs but also provide practitioners with the opportunity to facilitate
learning in real-life situations, where students can be creative and build their skills and knowledge in a safe virtual environment.
With a virtual world you are not restricted by where, when and at what pace you deliver education and training.
This project will explore the use of virtual worlds as an educational tool. The project aims to develop and test a pedagogically
sound model to assist teachers and trainers in using virtual worlds in the delivery of vocational and technical education
(VET) programs.
Who is it for?
This project will be of interest to:
- VET practitioners
- learners.
Who will develop this project?
This project will be developed by GippsTAFE (Victoria).
For further information, please contact:
Ros Howell
Project Manager
New Practices in Flexible Learning
WestOne Services
1 Propose Place
WEST PERTH WA 6005
Telephone: (08) 9319 5516
Mobile: 0409 942 737
Email: newpractices2007@westone.wa.gov.au
Project video files, audio files, and transcripts
Click on the file links below for more information about Virtual Worlds - Real Learning! Depending on your Internet connection speed, some video files may take a few moments to open.
2. Addressing a VET need (broadband)
Addressing a VET need (dial-up)
3. Creating an innovative solution (broadband)
Creating an innovative solution (dial-up)
4. Benefits and outcomes (broadband)
Benefits and outcomes (dial-up)
5. Key challenges (broadband)
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Key challenges video (Quicktime) 9585 Kb
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Key challenges video (Windows) 9007 Kb