Resources

Australian Flexible Learning Framework

Home     Resource centre     Resources

Resources List

2005 Indigenous Engagement report

This report was commissioned to help inform the development models for the effective delivery of e-learning programs to Indigenous learners. It involved a comprehensive analysis of e-learning activity within Indigenous communities across Australia to identify key strategies that have led to positive training outcomes with Indigenous learners.

Download the MS Word version of the report

Download the PDF version of the report


Access to Bandwidth for the VET sector paper

This discussion paper looks at the development of a national backbone network for the VET sector and investigating the feasibility and cost effectiveness of linking State/Territory networks together.

The resource comprises a brief report on what is happening in Australia vis-à-vis bandwidth, the other education sectors and VET; reasons why collaboration and co-ordination are desirable, some of the challenges to developing a national approach; and a possible approach.

Contributions to the paper were made by 21 respondents, who were from all States and Territories and represented a wide range of stakeholders.

Download the MS Word version of the paper

Download the PDF version of the paper


Adaptive and Assistive Technologies report

Speech recognition, onscreen keyboards and digital scrapbooks are just a few of the new technologies that are providing practical solutions to support learners with disabilities taking part in online training programs.

The report contains details of a selection of adaptive and assistive technologies. It deals with them first in terms of their application to the learning process, and then as technologies in their own right.

The technologies specifically mentioned in the report are only a small selection of those available. A spreadsheet is included as an appendix which provides a wider picture.

Download the MS Word version of the report

Download the PDF version of the report


Assessment Generator

The Assessment Generator is a prototype web-based tool that assists registered training organisations ( RTOs ) which have the necessary technical requirements to construct, develop and store assessment plans and tools.

The Assessment Generator can be used as a tool to create and publish assessment information. This means that RTOs can create assessment materials 'to standard', as well as reusing and adapting existing assessment resources for specific training purposes and contexts.

The Assessment Generator is available at no cost, however it requires installation and configuration before it is able to be used. It is a prototype that requires the skills of an IT professional to install it within your organisation (installation and user guides are provided). To begin with you should explore the demonstration site (there is no need to install software but you do need a minimum of Internet Explorer 5.5).

Go to the Assessment Generator

Factsheet


Australian Flexible Learning Framework factsheet

A double-sided fact sheet explaining what the Australian Flexible Learning Framework is, what e-learning is, why to choose e-learning and how to get further information about e-learning products, resources and support networks, as well as case studies of people who have experienced the benefits of e-learning.

Factsheet


Australian Flexible Learning Framework International factsheet

This resource is a one-sided fact sheet that introduces international audiences to the national training system and its e-learning strategy, the Australian Flexible Learning Framework.

Factsheet


Beyond Text

Beyond Text: using your voice online is a practical guide to the use of online voice technology to support innovative teaching and learning. The resource comprises models of practice and practical guides for the integration of voice technologies into online delivery, assessment and support services.

Beyond Text demonstrates ways you can introduce online voice technologies into your course design and delivery and provide increased flexibility and engagement for learners. It can be used as an individual guide or as a resource for professional development and training sessions.

Go to Beyond Text


Copyright Kitchen

The ability of teachers and trainers to rapidly copy and move documents and images is unprecedented. Therefore, in an effort to avoid potential litigation, they must also develop an understanding of copyright law and legal obligations.

The Copyright Kitchen online resource offers a user-friendly and individually tailored guide to the legal loopholes and pitfalls of copyright law.

Copyright Kitchen asks users to enter their role and organisation. The resource categorises users' details, as if they were ingredients in a recipe. Like plain or self-raising flour changes the 'outcome' of baking a cake, legal outcomes can be determined by whether the user is in a private or public registered training organisation.

Users can read about a number of common copyright and intellectual property issues including the length of time copyright lasts and the costs involved for using copyright material. Copyright Kitchen offers answers and advice and users can start their own personalised 'cookbook' of copyright issues which can be downloaded onto a personal computer.

Go to the Copyright Kitchen


Designing E-learning

The Designing E-learning online resource offers teachers, multimedia developers and trainers in the vocational education and training (VET) system, fast-track access to the latest tips on developing and delivering e-learning programs.

The resource offers simple guidelines to develop e-learning courses. It includes stories of successful e-learning programs and provides a detailed guide to online assessment.

The online resource is set out in four easy-to-use sections to show how e-learning can be used to engage learners, provide flexibility and improve the quality of learning within the VET system:

  1. Gallery of Strategies: an A-Z showcase and guide to the full range of e-learning activities.
  2. Learning Design: 'show and tell' stories of successful e-learning, plus guidelines.
  3. Assessing Online: a comprehensive 'step-by-step' guide for VET professionals.
  4. Further Information: useful links and resources.

The Assessing Online section provides a detailed practical guide with useful tips, tools and resources to develop effective assessment strategies that meet Australian Quality Training Framework (AQTF) standards. The assessment section can also be downloaded as a 'take-away' for easy printing.

Go to Designing e-learning


E-learning flexibility - providing business solutions industry booklet

E-learning has become an important component of learning in the workplace. The main benefits it offers are cost effectiveness and increased flexibility. For these reasons it is not hard to see why businesses are exploring e-learning to improve their bottom line.

Business applications of e-learning are showcased in the E-learning flexibility - providing business solutions resource.

In 2005, nine industry representatives were selected from across Australia to develop business e-learning solutions, or trial mobile learning, in the workplace. Each of the e-learning demonstrations can be adapted for use in a wide range of industries.

Download the PDF version of the booklet 


E-learning for Industry

The E-learning for Industry website offers a host of resources for businesses and industry groups interested in integrating technology into workplace learning, set out in three easy-to-use sections:

  1. Business e-learning examples: 23 businesses have been selected to develop industry examples of e-learning. They each have their own webpage, which summarises their e-learning demonstration, contains a web video and their business case.
  2. Where to start: A guide to how your industry can get involved in e-learning, a portal to the Practical guide to e-learning for industry and valuable industry e-learning contacts.
  3. What's happening: General news from the Industry Engagement Project, the Ask a Question forum archives looking at the impact of e-learning tools and new developments on workplace learning and e-learning events focused on industry.

Go to E-learning for Industry


E-learning for Target Learner Groups - Learners with Disabilities paper

Technology has greatly enhanced vocational and technical opportunities for all learners and this includes those with a disability. Learners with a disability can now customise their computers and improve their access to technology using an ever increasing range of devices and software products such as a screen reader or a head wand mouse.

The Learners with Disabilities paper provides an environmental scan of relevant research and projects across the vocational and technical education system, community and industry that:

  • focuses on issues related to access and participation for learners with disabilities
  • identifies strategies/recommendations related to the implementation of accessibility design standards and professional development of teachers
  • identifies the key role of appropriate e-learning resources and technologies to improve training and employment opportunities for learners with disabilities
  • identifies key networks in States and Territories.

The information has been used to shape pilot Framework projects both under the E-learning for Target Learners (learners with disabilities) and the subsequent Inclusive e-Learning (learners with disabilities) projects.

Download the MS Word version of the paper

Download the PDF version of the paper

E-learning for Target Learner Groups - Youth paper

Young learners have been brought up in an environment of rapid change and simultaneous exposure to a range of multimedia. They find e-learning that uses the latest technology particularly engaging.

The Youth paper provides an environmental scan of relevant research and projects across the vocational and technical education system, community and industry that:

  • focuses on issues for young people in the 15-19 age group
  • identifies strategies/recommendations that motivates and enhances employment skills of young people through innovative programs and resources using new technologies including e-learning

The information has been used to shape pilot Framework projects both under the E-learning for Target Learners (youth) and the subsequent Inclusive e-Learning (youth) projects.

Download the MS Word version of the paper

Download the PDF version of the paper


E-learning Indicators

The uptake and use of e-learning and e-business in the VET system can now be measured by a set of 12 indicators, which have been identified by the Flexible Learning Advisory Group (FLAG), which directs the Australian Flexible Learning Framework. The indicators can be used by individual education providers to establish their own goals and benchmarks for e-learning.

The E-learning indicators website is split into four sections offering comprehensive information and resources:

1.E-learning indicators: A list of primary e-learning, e-business and teaching and training indicators used to measure the impact of e-learning in VET.

2. Survey Results: The full survey results from the perspective of the teachers and trainers, students, registered training organisations, employers and adult and community education.

3. Templates and Tools: Easy to use resources for running your own surveys.

4. Case Studies: Survey transcripts in audio, PDF and video formats from three organisations which have been involved in the benchmarking process.

Go to E-learning Indicators


EnAble

Recurring barriers have prevented small to medium sized businesses from adopting e-learning into their training programs because of a lack of resources, skills and expertise.

In an effort to break down some of the barriers the interactive e-learning model EnAble was developed. EnAble aims to help businesses find out where to start, where to get support, who to work with and how to apply e-learning in teaching or training programs.

The development of EnAble involved working with small franchised businesses such as Bakers Delight and Wendy's. The work explored their training needs, ways they engaged their employees, the barriers to technology and how resources and skills could best be utilised and shared between the businesses.

The result is a four step hands-on approach for users to work through. EnAble contains a kit of practical tools and resources allowing users to build a business case that supports implementing e-learning into any small to medium sized organisation.

Go to EnAble


E-resources Kit

In the E-resources kit, community organisations can find helpful online guidance, ideas and tools for developing and facilitating e-learning in communities and regions.

The kit includes recommendations on why and how to plan for e-business and e-learning, what low cost tools and technologies to choose and ideas and stories to help you get started.

There are a number of different ways to access this information depending on what you are looking for. The kit is split into: planning; exploring tech 'n' tools; activities, case studies; networks and mentors; and useful links. And for first time visitors, there is a quick tour of the resource.

Go to the E-resources kit


E-standards for Training

The E-standards for Training reference website brings together the recommended standards for vocational education and training (VET)  e-learning content, repositories and associated functions. It identifies the standards used by major national projects such as Flexible Learning Toolboxes and the VET Learning Object Repository Network and provides practical case studies showing how adherence to standards can enhance e-learning.

Go to E-standards for Training

Factsheet


Flexible Learning Business Planning Framework

The Flexible Learning Business Planning Framework is a tool that allows training organisations to strategically plan, develop and deliver effective and sustainable flexible learning, including e-learning, business solutions.

Using flow chart and table formats, this tool can help people create an effective alignment between their organisations' strategic priorities and flexible learning and e-learning opportunities.

It also allows organisations to prepare a 'business case' to be used to gain support and justification for the resources needed to develop and deliver flexible learning and e-learning training programs.

Go to Flexible Learning Business Planning Framework

Factsheet


Learning on the move

Learning on the move: mobile technologies in business and education reports on research into the actual use of mobile technologies in e-business and e-learning both nationally and internationally. This research contributes to our understanding of how the knowledge society is currently engaged in terms of these technologies, and investigates our clients at business, learning practitioner and consumer/student levels. There is a focus on the integration of practice via e-business and the market place to e-learning and possible future applications.

Download the MS Word version of the report

Download the PDF version of the report


LORN

The Learning Object Repository Network (LORN) is a network of organisations that cooperate via agreed standards to enable the discovery and use of learning objects. The training organisations which comprise LORN use consistent standards for content packaging, metadata and repository functions. The use of these interoperability standards supports the operation of the federated search and the transfer of learning objects to practitioners' local learning platforms.

LORN provides an expanding collection of learning objects for training providers, and a set of specifications and guides for organisations seeking involvement in the repository network.
 
Go to LORN web site

Search LORN from the Advanced VET Search page on EdNA Online


Media on the Move

This resource provides a 'how to guide' for organisations wishing to embed online casting, such as podcasts, audio and video files, RSS and playback on mobile devices, into the delivery of education and training programs. It also contains case studies and analysis tools to assist when implementing online casting in an educational environment.

Go to the Media on the Move resource


Practical guide to e-learning for industry

The Practical guide to e-learning for industry is an online guide that de-mystifies the process of introducing e-learning to industry-based training.

Similar in design to a travel guide, the Practical guide to e-learning for industry helps training designers navigate over unfamiliar e-learning terrain, negotiate arrangements with information technology professionals and establish e-learning-based training programs in their businesses.

The Practical guide to e-learning for industry is tailored for all businesses, large or small. It contains nine sections which can help those involved in training staff within their organisations understand what e-learning is about and then lead them through the process of introducing e-learning training programs.

Go to the Practical guide to e-learning for industry


QTI m-Player

The QTI m-Player is an innovative mobile assessment application which works via any hand-held device with Microsoft Windows Mobile. It allows users to question and assess their learners out in the field, record the results and then synchronise the results back to various types learning management systems.

While it is currently possible to assess online and even to make these assessments available using mobile devices, the QTI m-Player is the first to meet the international IMS Question and Test Interoperability (QTI) specifications. This means the information collected by trainers and assessors can be shared across different computer systems.

The QTI m-Player for mobile devices will initially operate on any hand-held mobile device with Microsoft Windows Mobile such as a PDA (Personal Digital Assistant).

Go to QTI m-Player

Social Interaction Packs

This resource is designed to help teachers and trainers overcome some of the barriers different learners have to online learning.

A Social Interaction Pack is a series of practices that can be used to establish a social dimension to online learning programs. Each social interaction pack presents an activity designed to develop and support the social engagement of specific learner groups who face particular barriers to online learning.

Go to Social Interaction Packs


Strategies to internationalise VET e-learning paper

This research lists 10 areas the national training system needs to focus on to ensure its growing knowledge and expertise in using technology in education and training translates internationally. The report lists strategies and actions the VET system can take to increase its presence in the global e-learning market place.

Download the MS Word version of the paper

Download the PDF version of the paper


Sustaining the momentum

Sustaining the momentum - directions for interoperability in the VET system reviewed the approach and outcomes of the Australian Flexible Learning Framework's interoperability activities to date, and the progress towards achievement of a well-considered strategy which is adequately informed by other national and international interoperability developments. The research recommends future directions in interoperability for the VET system.

Download the MS Word version of the report

Download the PDF version of the report


Virtual Worlds - Real Learning

A virtual world is a computer-created environment in which users can see, move, use and modify simulated objects. Users interact via avatars - a graphical representation of a human. This resource outlines how teachers and trainers can use virtual worlds as a way of giving students 'real' work experience and engaging them in learning.

Go to the Virtual Worlds - Real Learning resource